Webb31 dec. 2013 · Create an ordinary polygonal cube (or any polygon object) and move it off to the side, somewhere that you can see it. 3. Select the cube first, then shift-click the broken model. The order you choose the models in is important! The cube must be selected first. Both are now selected, so go to the Mesh menu and Combine them. 4. http://docs.pixologic.com/user-guide/keyboard-shortcuts/shortcuts-by-category/
Introduction to Maya: Polygons, NURBs and Sub-Ds - 3dtotal
WebbYou can probably do better than this, by overriding bindLabel () for Polygons but this is a simple way to add a static label to the center of a polygon: label = new L.Label () label.setContent ("static label") label.setLatLng (polygon.getBounds ().getCenter ()) map.showLabel (label); http://jsfiddle.net/CrqkR/6/ Share Improve this answer Follow Webb9 feb. 2015 · Maya Project Overview Ali Ismail runs through the theory and basics of polygon-modeling cars in 3ds Max and Maya This tutorial examines the creation of polygonal meshes with high quality curvature to produce better reflections. oils and beads
r/Maya on Reddit: Is there any way I can see a list of …
Webb10 juli 2013 · Step 1: Creating Polygons You can find the default polygon objects by going Create > Polygon Primitive and picking from the selection - I'm going for the humble cube. But, before you create a primitive, scroll down to the bottom of the dropdown menu and uncheck Interactive Creation. WebbHi there! My name is Rob and I am a professional game developer from New York City. If you enjoy my YouTube videos, you might be interested in some of the Ud... WebbFrom: : Dan Nicolaescu: Subject: : parallel build failure for the 22 branch: Date: : Wed, 26 Dec 2007 10:23:08 -0800 oil sands outlook